Skill

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The skills in Wolcen: Lords of Mayhem are divided up between active, signature and passive skills.

Active skills[edit | edit source]

Active skills are regular magic spells, or special melee moves a character will use. They usually have a Rage or Umbra cost, with others utilizing charges or having a long cooldown period.

Active skills are found in the game by looting tomes, or purchasing tomes from the Archivist. When a character reads a tome, it is destroyed, and they gain the new skill. This skill will level up so long as it is equipped while you kill enemies, or you can spend your knowledge at the Archivist.

Skill variants[edit | edit source]

Active skills can have their effects modified by in the Active Skill Tree via the 2 skill variants which are unlocked each 5 levels up until level 25.

The effects of skill variants are different according to the skill, but their effects are always powerful. Some examples are Fireball can be made to shoot extra fireballs, or deal more damage; Or Thunderbolt can be made to increase its rate of fire, or move faster.

List of active skills[edit | edit source]

Element-based skills will react to the environment and to other active elements in the area.

Physical (Melee) This skillset deals damage based on your weapons damage, requires a melee weapon to be equipped, and has a chance to stun the target.

Name Damage
Type
Damage Rage Resource
Consuming Time
Description
Brutal strike2.png Brutal Strike Weapon 200-250% 220 2.2 A violent Melee attack that deals Damage to nearby enemies depending on your equipped Weapons.
SeismicRift.jpg Seismic Rift Weapon 140-250% 250 2.5 Conjures explosions from the ground in a forward line, dealing Physical Damage to enemies in front of you.
Tremor.png Tremor 3.0 Violently slams the ground, inflicting Stun to nearby enemies.
One-HandedCombo.png Weapon Combo Perform an attack with the equipped weapon
Whirlwind.png Whirlwind Weapon 90-110% 100 0.5 Swings your weapon in a powerful circular motion, striking enemies around you while moving and inflicts Damage depending on your equipped Weapons.

Physical (Ranged) This skillset deals damage based on your weapons damage, requires a ranged weapon to be equipped, and has a chance to stun the target.

Name Damage
Type
Damage Rage Resource
Consuming Time
Cooldown Description
ArrowsRain.png Arrows Rain Weapon 130-150% 280 2.8 7.0 Casts down several arrows which hit all enemies in a remote area, inflicting Damage depending on your equipped weapons. The falling arrows are affected by Ammunition skills.
SpreadShot.png Spread Shot Weapon 70-90% 120 1.2 Shoots multiple projectiles at the same time with your equipped weapon within a wide forward angle.

Fire Fire is an elemental based skillset, it will spread unless water or frost gets in the way, and has a chance to inflict a burn on the target.

Name Damage
Type
Damage Umbra Resource
Consuming Time
Cooldown Description
Conflagration.jpg Conflagration Fire 1-5 45 0.4 You continuously cast flames from your hands, dealing Fire Damage to enemies in front of you.
FireRain.png Fire Rain Fire 51-77 100 4.0 90 Casts down projectiles in the area surrounding you which inflict Fire Damage to your enemies.
Fireball2.jpg Fireball Fire 16-19 100 1.0 Throws a powerful Fire projectile in front of you which explodes when hitting an enemy or obstacle.

Frost Frost is an elemental based skillset, and has a chance to freeze the target.

Name Damage Umbra Resource Cooldown Description
Frost nova.png Frost Nova 20 A medium-ranged nova which Freezes nearby enemies.
FrostLance.png Frost Lance 20-22 100 1.0 0.3 Summons a High speed Frost Shard projectile.
FrostComet.png Frost Comet 14-21 330 4.0 Summons a Frozen Comet that will quickly crash on the ground, dealing damage in the surrounding area.

Lightning Lightning is an elemental based skillset, it will spread in water and stun targets, and has a chance to shock target when they are outside of water.

Name Damage
Type
Damage Umbra Resource
Consuming Time
Cooldown Description
Thunderbolt.png Thunderbolt Lighting ?-? 140 0.1 Launches a Lightning orb forward that moves through enemies and hits them on the way. The duration of the orb is reduced for each enemy hit.
LightningStrike.png Lightning Strike Lighting 3-7 33 0.3 Casts Lightning arcs from your hands which deal continuous Damage and have a chance to Shock.

Umbra Umbra is an elemental based skillset, and has a chance to inflict frailty to a target.

Name Damage
Type
Damage Umbra Resource
Consuming Time
Cooldown Description
Disruption.png Disruption Umbra 16-27 210 2.1 Plants a trap on the ground which explodes after a short delay, inflicting Umbral Damage to enemies caught in the blast.
GazeOfOt-Mah.png Gaze of Ot-Mah Umbra 5-5 20 0.3 Summons a powerful beam from your hands, inflicting heavy Umbral Damage to foes in front of you while you maintain the spell.
UmbralBlast.png Umbral Blast 90 0.9 20 Instantly expulses all enemies in front of you and knocks them down.

Sacred Sacred is an elemental based skillset, and has a chance to inflict weakness to a target.

Name Damage
Type
Damage Umbra Resource
Consuming Time
Cooldown Description
HolyDive.png Holy Dive Sacred 135-168 300 3.0 11 You raise in the air and fall down on your enemies in a powerful blast that inflicts Sacred Damage and a chance to Stun them.

Rend Rend is an elemental based skillset, and it has a chance to bleed targets.

Name Damage
Type
Damage Rage Resource
Consuming Time
Cooldown Description
Bladeslinger.jpg Bladeslinger Rend 7-15 4 Launches a Knife forward which inflicts Rend Damage to a single enemy and has increased Critical Chance. Uses charges which are generated with time.
Laceration.jpg Laceration Rend 70-90% 170 2.0 A wide Slash that deals Rend Damage and inflicts Bleeding to all nearby enemies depending on the Damage dealt by your equipped Weapons.

Passive skills[edit | edit source]

Passive skills are a core part of a character's development because each point invested can range from a small boost, to adding a whole new ability to a character. Players gain three passive skill points each time they level up.

Powers gained from the passive skill trees can be very helpful and powerful. Some examples of the powers granted by passive skills are:

  • Ability to dual wield two-handed weapons
  • Additional skill slots on the skill bar
  • Increase the number of mercenaries followers
  • Stat's increase
  • Armor bonus from Health points
  • Bonus damage against enemies in Fear

Types of passive skills[edit | edit source]

Signature skills[edit | edit source]

Signature skills are skills found on the Passive Skill Tree, each class has it's own associated Signature skill.

List of Signature skills[edit | edit source]

Name Class Desciption
BattleArt.png Battle Art Legionary Allows you to switch between an offensive and a defensive stance. The offensive stance greatly increases your Attack speed and Spellcasting speed but lowers your Defense, while the defensive stance improves your Defensive Ability but reduces your Movement Speed.
Contagion.png Contagion Maleficent Casts a Toxic aura which depletes your Umbra continuously while active and inflicts Poison stacks to nearby foes. The aura also increases your Toxic Damage and Toxic Reistance, and will automatically wear off when you run out of Umbra.
ElementalAmmunition.png Elemental Ammunition Trickster Cycle through different ammunition and gives your shots special effects. Uses charges which are generated with time. Use the spell to cycle through Fire, Frost and Lightning shots.
* Fire shots burn enemies.
* Frost shots freeze enemies.
* Lightning shots shock enemies.
HuntingGround.png Hunting Ground Hunter Leaves a trap at your feet which deploys when enemies approach, snaring them and inflicting Physical Damage to them. Uses charges which are generated with time. You can only have a limited number of traps in the world at the same time, and placing a new trap on the ground beyond the maximum number will remove the oldest one.
Ironguard.png Ironguard Guardian You perform a Shield bash which hits and Stuns a single enemy while Blocking incoming attacks. Consumes charges in order to be used. Charges are gained when Blocking attacks, and the amount of charges used to cast that spell determines its Damage. Ironguard also passively increases your Block Chance when equipped.
KillerInstinct.png Killer Instinct Assassin Marks a single target and inflicts several stacks of Frailty. You can mark the same target multiple times, in which case it resets its marking duration and stacks the effects up to your maximum Status Ailments stacks number. Requires a valid target to be cast.
SearingChain.png Searing Chain Gladiator Launches a metallic chain forward which will pull its target directly to you while inflicting bleeding stacks. It will send you towards your target instead if it can't be moved (Boss, destroyable object, etc.).
Spellbinder.png Spellbinder Arcanist In passive mode, increases your Umbra regeneration and your Resistance against Spells. When you use the spell, you enter active mode and gain a temporary Spell Damage boost instead.